Dayz Explorer 1.29.162510
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actionshave.c
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2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SHAVE);
6 }
7};
8
9class ActionShave: ActionContinuousBase
10{
11 void ActionShave()
12 {
14 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
15
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_SHAVE;
17 m_FullBody = false;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
19 m_Text = "#shave_myself";
20 }
21
22 override void CreateConditionComponents()
23 {
26 }
27
28 override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
29 {
30 if ( player.CanShave() )
31 {
32 return true;
33 }
34
35 return false;
36 }
37
38 override bool HasTarget()
39 {
40 return false;
41 }
42
43 override bool IsShaveSelf()
44 {
45 return true;
46 }
47
48 override void OnFinishProgressServer( ActionData action_data )
49 {
50 action_data.m_Player.ShavePlayer();
51 }
52
53 override void OnFinishProgressClient( ActionData action_data )
54 {
55 super.OnFinishProgressClient( action_data );
56
57 g_Game.GetAnalyticsClient().OnActionFinishedShaveSelf();
58 }
59};
ActionBase ActionData
Definition actionbase.c:30
void CreateActionComponent()
ActionData m_ActionData
bool IsShaveSelf()
Definition actionbase.c:299
float m_SpecialtyWeight
Definition actionbase.c:83
int m_StanceMask
Definition actionbase.c:68
bool HasTarget()
Definition actionbase.c:250
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
void CreateConditionComponents()
Definition actionbase.c:236
bool m_FullBody
Definition actionbase.c:67
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
DayZGame g_Game
Definition dayzgame.c:3942
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602