Dayz Explorer 1.28.160049
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actionshave.c
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2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SHAVE);
6 }
7};
8
10{
11 void ActionShave()
12 {
14 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
15
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_SHAVE;
17 m_FullBody = false;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
19 m_Text = "#shave_myself";
20 }
21
22 override void CreateConditionComponents()
23 {
26 }
27
28 override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
29 {
30 if ( player.CanShave() )
31 {
32 return true;
33 }
34
35 return false;
36 }
37
38 override bool HasTarget()
39 {
40 return false;
41 }
42
43 override bool IsShaveSelf()
44 {
45 return true;
46 }
47
48 override void OnFinishProgressServer( ActionData action_data )
49 {
50 action_data.m_Player.ShavePlayer();
51 }
52
53 override void OnFinishProgressClient( ActionData action_data )
54 {
55 super.OnFinishProgressClient( action_data );
56
57 GetGame().GetAnalyticsClient().OnActionFinishedShaveSelf();
58 }
59};
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:77
int m_StanceMask
Definition actionbase.c:62
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
AnalyticsManagerClient GetAnalyticsClient()
Definition game.c:1568
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
proto native CGame GetGame()