Dayz Explorer 1.28.160049
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actionwashhandswater.c
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2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.WASH_HANDS);
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionWashHandsWaterCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSPOND;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_Text = "#wash_hands";
18 }
19
20 override typename GetInputType()
21 {
23 }
24
26 {
27 m_ConditionItem = new CCINone();
28 m_ConditionTarget = new CCTWaterSurfaceEx(UAMaxDistances.DEFAULT, LIQUID_GROUP_WATER - LIQUID_SNOW);
29 }
30
31 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
32 {
33 // Other conditions are in CCTWaterSurface
34 return (player.HasBloodyHands() && !player.GetItemInHands() && !player.GetItemOnSlot("Gloves"));
35 }
36
37 override void OnFinishProgressServer( ActionData action_data )
38 {
40 moduleLifespan.UpdateBloodyHandsVisibility(action_data.m_Player, false);
41 action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(eAgents.SALMONELLA);
42 }
43
44 override bool IsLockTargetOnUse()
45 {
46 return false;
47 }
48}
int m_CommandUID
Definition actionbase.c:31
int m_StanceMask
Definition actionbase.c:33
override GetInputType()
ActionWashHandsWaterCB ActionContinuousBaseCB ActionWashHandsWater()
#define LIQUID_SNOW
void CCTWaterSurfaceEx(float maximal_target_distance, int allowedLiquidSource)
ActionData m_ActionData
bool IsLockTargetOnUse()
Definition actionbase.c:99
void CreateConditionComponents()
Definition actionbase.c:230
void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
eAgents
Definition eagents.c:3
const int LIQUID_GROUP_WATER
Definition constants.c:557
void PluginLifespan()
PluginBase GetPlugin(typename plugin_type)