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actionwashhandswell.c
Go to the documentation of this file.
1
class
ActionWashHandsWellCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousRepeat
(
UATimeSpent
.WASH_HANDS);
6
}
7
}
8
9
class
ActionWashHandsWell
:
ActionContinuousBase
10
{
11
void
ActionWashHandsWell
()
12
{
13
m_CallbackClass =
ActionWashHandsWellCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_WASHHANDSWELL;
15
m_FullBody =
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
18
m_Text =
"#wash_hands"
;
19
}
20
21
override
typename
GetInputType
()
22
{
23
return
ContinuousInteractActionInput
;
24
}
25
26
override
void
CreateConditionComponents
()
27
{
28
m_ConditionItem =
new
CCINone
();
29
m_ConditionTarget =
new
CCTObject
(
UAMaxDistances
.DEFAULT);
30
}
31
32
override
bool
ActionCondition
(
PlayerBase
player, ActionTarget target,
ItemBase
item)
33
{
34
return
player.HasBloodyHands() && !player.GetItemInHands() && target.GetObject() && (target.GetObject().GetWaterSourceObjectType() !=
EWaterSourceObjectType
.NONE || target.GetObject().IsWell()) && !player.GetItemOnSlot(
"Gloves"
);
35
}
36
37
override
void
OnFinishProgressServer
(ActionData action_data)
38
{
39
PluginLifespan
moduleLifespan =
PluginLifespan
.Cast(
GetPlugin
(
PluginLifespan
));
40
moduleLifespan.UpdateBloodyHandsVisibility(action_data.m_Player,
false
);
41
action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(
eAgents
.SALMONELLA);
42
}
43
44
override
bool
IsLockTargetOnUse
()
45
{
46
return
false
;
47
}
48
49
}
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
GetInputType
override GetInputType()
Definition
actionsequentialbase.c:32
ActionWashHandsWell
ActionWashHandsWellCB ActionContinuousBaseCB ActionWashHandsWell()
Definition
actionwashhandswell.c:11
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::IsLockTargetOnUse
bool IsLockTargetOnUse()
Definition
actionbase.c:99
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Definition
actionbase.c:230
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase
Definition
actioncontinuousbase.c:121
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Definition
actioncontinuousbase.c:283
ActionWashHandsWellCB
Definition
actionwashhandswell.c:2
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
animatedactionbase.c:240
CAContinuousRepeat
Definition
cacontinuousrepeat.c:2
CCINone
Definition
ccinone.c:2
CCTObject
Definition
cctobject.c:2
ContinuousInteractActionInput
Definition
actioninput.c:523
ItemBase
Definition
inventoryitem.c:731
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UATimeSpent
Definition
actionconstants.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
eAgents
eAgents
Definition
eagents.c:3
EWaterSourceObjectType
EWaterSourceObjectType
Definition
ewatersourceobjecttype.c:2
PluginLifespan
void PluginLifespan()
Definition
pluginlifespan.c:45
GetPlugin
PluginBase GetPlugin(typename plugin_type)
Definition
pluginmanager.c:316
Daten
4_world
classes
useractionscomponent
actions
continuous
actionwashhandswell.c
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