57 camera_position[0] = 1323.0;
58 camera_position[1] = 1.0;
59 camera_position[2] = 1590.37;
60 float camera_rotation_h = 100;
61 float camera_rotation_v = -3;
62 float camera_fov = 0.85;
63 float camera_focus_distance = 0.0;
64 float camera_focus_streght = 0.0;
67 float character_distance = 2.25;
70 m_SceneCamera =
CameraCreate(camera_position, camera_rotation_h, camera_rotation_v, camera_fov, camera_focus_distance, camera_focus_streght);
77 m_CharacterPos = camera_position + ( cam_dir * character_distance );
81 float overcast = 0.42;
88 m_Weather.GetOvercast().SetLimits(overcast, overcast);
89 m_Weather.GetRain().SetLimits(rain, rain);
90 m_Weather.GetSnowfall().SetLimits(snowfall, snowfall);
93 m_Weather.GetOvercast().Set(overcast, 0, 0);
95 m_Weather.GetSnowfall().Set(snowfall, 0, 0);
111 g_Game.SetHudBrightness(
g_Game.GetHUDBrightnessSetting());
158 PPERequester_MenuEffects requester;
159 Class.CastTo(requester,PPERequesterBank.GetRequester(PPERequester_MenuEffects));
161 requester.SetVignetteIntensity(0.3);
162 PPERequesterBank.GetRequester(PPERequester_IntroChromAbb).Start();
202 vector pos_right = pos + (dir * 1.5);
203 vector pos_left = pos + (-dir * 1.5);
256 protected Camera CameraCreate(
vector cam_pos,
float cam_rot_h,
float cam_rot_v,
float cam_fov,
float cam_focus_dist,
float cam_focus_strg)
259 cam.SetOrientation(
Vector( cam_rot_h, cam_rot_v, 0) );
260 cam.SetFOV( cam_fov );
261 cam.SetFocus(cam_focus_dist, cam_focus_strg);
303 string character_name;
326 BiosUser user = user_manager.GetSelectedUser();
329 g_Game.SetPlayerGameName( user.GetName() );
363 float pos_x = pos[0];
364 float pos_z = pos[2];
367 tmp_pos[1] = tmp_pos[1] + pos[1];
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
proto native float SurfaceY(float x, float z)
proto native BiosUserManager GetUserManager()
MenuDefaultCharacterData GetMenuDefaultCharacterData(bool fill_data=true)
Super root of all classes in Enforce script.
vector SnapToGround(vector pos)
ref TStringArray m_CharShirtList
ref Timer m_TimerParticle
Camera CameraCreate(vector cam_pos, float cam_rot_h, float cam_rot_v, float cam_fov, float cam_focus_dist, float cam_focus_strg)
ref TStringArray m_CharPersonalityFemaleList
ref TStringArray m_CharShoesList
ref MenuEvaporation m_FXParticleStreamLeft
void CreateRandomCharacter()
ref TStringArray m_CharPantsList
ref TStringArray m_genderList
void ~DayZIntroSceneXbox()
ref MenuEvaporation m_FXParticleStreamRight
void CheckXboxClientUpdateLoopStart()
ref IntroSceneCharacter m_Character
bool CheckXboxClientUpdate()
void SetInitPostprocesses()
void UpdateCharacterPos()
void UpdateSelectedUserName()
void SaveCharName(string name)
ref TStringArray m_CharPersonalityMaleList
ref Timer m_TimerClientUpdate
void DayZIntroSceneXbox()
int m_LastPlayedCharacterID
IntroSceneCharacter GetIntroCharacter()
void CheckXboxClientUpdateLoopStop()
ref TStringArray m_AllCharacters
void SetCharacterFemale(bool fem)
ref MenuCarEngineSmoke m_FXParticleCarSmoke
void IntroSceneCharacter()
static bool CheckUpdate()
Static component of PPE manager, used to hold the instance.
Deprecated; 'PPEManager' used instead.
Manager class for managing Effect (EffectParticle, EffectSound)
static int PlayInWorld(notnull Effect eff, vector pos)
Play an Effect.
static void DestroyEffect(Effect effect)
Unregisters, stops and frees the Effect.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.