Entity which has the particle instance as an ObjectComponent.
override void IncrementParticleParam(int parameter_id, float value)
Increments the value of the given parameter relatively from the CURRENT value.
static override Particle PlayInWorld(int particle_id, vector global_pos)
Creates a particle emitter on the given position and activates it.
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)