Here is a list of all enum values with links to the files they belong to:
- s -
- S120 : vehicleaniminstances.c
- SAFETY_INPUT : dayzanimalinputcontroller.c
- SALMONELA : pluginlifespan.c
- SALMONELLA : eagents.c
- SCARED : dayzanimalinputcontroller.c
- Scenery : surfaceinfo.c
- SCRC : enprofiler.c
- SCRIPTS_MENU : ediagmenuids.c
- SCRP : enprofiler.c
- SECOND : _constants.c
- SECONDARY : statemanager.c
- SEDAN : vehicleaniminstances.c
- SELECT_USER : dayzgame.c
- SEPARATOR : eactions.c
- SERVER : inventory.c
- SERVER_DIAG : connecterrorservermodule.c
- SERVER_EXIT : clientkickedmodule.c
- SERVER_HEARTBEAT_SERVER_NOT_FOUND : bioserrormodule.c
- SERVER_LOCKED : connecterrorservermodule.c
- SERVER_MESSAGES : edayzprofilesoptions.c
- SERVER_PERF : egamestateicons.c
- SERVER_REGISTER_ALREADY_EXISTS : bioserrormodule.c
- SERVER_SHUTDOWN : clientkickedmodule.c, connecterrorservermodule.c
- SERVER_UNREACHABLE : connecterrorclientmodule.c
- SERVERINFO_DISPLAY : edayzprofilesoptions.c
- SESSION_FULL : connecterrorservermodule.c
- SET : ppeconstants.c, clockbase.c
- SET_MAX_QUANTITY : eactions.c
- SET_NEXT_MUZZLE_MODE : events.c
- SET_QUANTITY_0 : eactions.c
- SHALLOW : ecamerazoomtype.c
- Shell : magazine.c
- SHIP_CONTAINER_0 : ebuildinglocktypes.c
- SHIP_CONTAINER_1 : ebuildinglocktypes.c
- SHIP_CONTAINER_2 : ebuildinglocktypes.c
- SHIP_CONTAINER_3 : ebuildinglocktypes.c
- SHOULDER_LEFT : ensystem.c
- SHOULDER_RIGHT : ensystem.c
- SIEGE : dayzanimalinputcontroller.c
- SIMULATE : enentity.c
- SIMULATE_DIVISION_BY_ZERO : ediagmenuids.c
- SIMULATE_ERROR_FUNCTION : ediagmenuids.c
- SIMULATE_INFINITE_LOOP : ediagmenuids.c
- SIMULATE_MENU : ediagmenuids.c
- SIMULATE_MODE : ediagmenuids.c
- SIMULATE_NULL_POINTER : ediagmenuids.c
- SIZE : envisual.c
- SLOTS : bioslobbyservice.c
- SLOW : boatwatereffects.c
- SLOWEST : boatwatereffects.c
- SMAA : enworld.c
- SMALL_FIRE : fireplacebase.c
- SMOKE_ONLY : roadflare.c
- Sneakers : dayzanimevents.c
- SNOWFALL : weather.c
- Snowfall : enworld.c
- SOAKING : entityai.c
- SOFT_SKILLS_MENU : ediagmenuids.c
- SOFT_SKILLS_SHOW_DEBUG : ediagmenuids.c
- SOFT_SKILLS_SPECIALTY_VALUE : ediagmenuids.c
- SOFT_SKILLS_TOGGLE_MODEL : ediagmenuids.c
- SOFT_SKILLS_TOGGLE_STATE : ediagmenuids.c
- SOLID : enentity.c
- SORT : envisual.c
- SOUND_ATTACHMENT : replacesoundeventhandler.c
- SOUND_COMMON : replacesoundeventhandler.c
- SOUND_VOICE : replacesoundeventhandler.c
- SOUNDEVENT : enentity.c
- SOUNDS_DYNAMIC_MUSIC_PLAYER_STATS : ediagmenuids.c
- SOUNDS_ITEM_IMPACT_SOUNDS : ediagmenuids.c
- SOUNDS_MENU : ediagmenuids.c
- SOURCEALPHA : enwidgets.c
- SPECIALIZED_ACTION1 : eactions.c
- SPECIALIZED_ACTION2 : eactions.c
- SPECIALIZED_ACTION3 : eactions.c
- SPECIALIZED_ACTION4 : eactions.c
- SPECIALIZED_ACTION5 : eactions.c
- SPECIALIZED_ACTION6 : eactions.c
- SPECIALIZED_LIGHTS : radialquickbarmenu.c
- SPECIALTY : playerstatspco.c
- SPECIFIC_THREAT : dayzanimalinputcontroller.c
- SPEED : boat.c, car.c
- SPHERE : endebug.c, enworld.c
- SPIN : eactions.c
- SPOILED : plantbase.c
- SPOT : enworld.c
- SpotLight : entitylightsource.c
- SPRING : envisual.c
- SPRINT : estaminaconsumers.c, dayzplayerimplementmeleecombat.c
- SSAO : enworld.c
- SSR : enworld.c
- STAMINA : playerstatspco.c, playersoundeventbase.c, playersoundmanager.c
- STAMINA_DOWN_HEAVY : playersoundeventhandler.c
- STAMINA_DOWN_LIGHT : playersoundeventhandler.c
- STAMINA_LOW_FILTER_LOWER : playersoundeventhandler.c
- STAMINA_LOW_FILTER_MID : playersoundeventhandler.c
- STAMINA_LOW_FILTER_UPPER : playersoundeventhandler.c
- STAMINA_NORMAL_DUMMY : playersoundeventhandler.c
- STAMINA_UP_END : playersoundeventhandler.c
- STAMINA_UP_HEAVY : playersoundeventhandler.c
- STAMINA_UP_LIGHT : playersoundeventhandler.c
- STANCEIDX_CROUCH : dayzplayer.c
- STANCEIDX_ERECT : dayzplayer.c
- STANCEIDX_PRONE : dayzplayer.c
- STANCEIDX_RAISED : dayzplayer.c
- STANCEIDX_RAISEDCROUCH : dayzplayer.c
- STANCEIDX_RAISEDERECT : dayzplayer.c
- STANCEIDX_RAISEDPRONE : dayzplayer.c
- STANCEMASK_ALL : dayzplayer.c
- STANCEMASK_CROUCH : dayzplayer.c
- STANCEMASK_ERECT : dayzplayer.c
- STANCEMASK_NOTRAISED : dayzplayer.c
- STANCEMASK_PRONE : dayzplayer.c
- STANCEMASK_RAISED : dayzplayer.c
- STANCEMASK_RAISEDCROUCH : dayzplayer.c
- STANCEMASK_RAISEDERECT : dayzplayer.c
- STANCEMASK_RAISEDPRONE : dayzplayer.c
- START : contaminatedarea_dynamicbase.c
- START_FIRE : fireplacebase.c
- STASIS : easteregg.c
- STATIC : enentity.c, constants.c, effectarea.c
- STATS : plugindevelopersync.c
- STOMACH : plugindevelopersync.c
- STOMACH_ENERGY : playerstatspco.c
- STOMACH_SOLID : playerstatspco.c
- STOMACH_WATER : playerstatspco.c
- STOP : impacteffects.c
- STRETCH : envisual.c, enwidgets.c
- SUBSTRACT : ppeconstants.c
- SUBSTRACT_RELATIVE : ppeconstants.c
- SUBSTRACT_REVERSE : ppeconstants.c
- SUBSTRACT_REVERSE_RELATIVE : ppeconstants.c
- SUCCESS : inventory.c, testframework.c, smptanimmeta.c
- SunMask : enworld.c
- SWAP : hand_events.c, inventory.c
- SWAP_MAGAZINE : events.c
- SYMPTOM_COUGH : playersoundeventhandler.c
- SYMPTOM_FATIGUE : playersoundeventhandler.c
- SYMPTOM_GASP : playersoundeventhandler.c
- SYMPTOM_LAUGHTER : playersoundeventhandler.c
- SYMPTOM_SNEEZE : playersoundeventhandler.c
- SYNC_CHECK : inventory.c
- SYNC_MOVE : inventory.c
- SYNCED : playerstats.c
- SYNCHRONIZATION_DIRTY : enentity.c
- System : constants.c