Here is a list of all functions with links to the files they belong to:
- i -
- Idle() : enscript.c
- IDToName() : itembase.c
- IgnoreOutOfReachCondition() : basebuildingbase.c
- ImmediateUpdate() : displaystatus.c
- ImpactSoundLookupTable() : dayzanimeventmaps.c
- Inc() : dayzgame.c
- InfectedSoundEventBase() : infectedsoundeventbase.c
- InfectedSoundEventHandler() : infectedsoundeventhandler.c
- InheritsFrom() : optionselectormultistate.c
- Init() : tools.c, dayzgame.c, effectmanager.c, uihintpanel.c, ppemanager.c, catchingcontextbase.c, temperatureaccesstypes.c, temperaturedata.c, construction.c, spookyareamisc.c, destructioneffects.c, environment.c, modifierbase.c, heavymetal.c, woundinfection.c, modifiersmanager.c, notifiersmanager.c, playerstatbase.c, playerstats.c, playerstatspco.c, smptanimmeta.c, recipebase.c, remoteplayerstatdebug.c, infectedsoundeventbase.c, playersoundeventbase.c, injurysoundhandler.c, itemsoundhandler.c, playersoundmanager.c, staminamodifierdata.c, staminasoundhandler.c, land_underground_waterreservoir.c, explosivesbase.c, clockbase.c, fireworksbase.c, fishingrod_base.c, broom.c, fireworkslauncher.c, fireworkslauncheranniversary.c, torch.c, dayzplayercamera_base.c, dayzplayercameraironsights.c, dayzplayermeleefightlogic_lightheavy.c, undergroundtrigger.c, pluginpresencenotifier.c, catchingcontexttraps.c, yieldsfish.c, yieldsfishingjunk.c, yieldslandanimals.c, dayzplayerinventory.c, controlsxbox.c, crosshairselector.c, huddebug.c, inventorymenu.c, inventory.c, itemdropwarningmenu.c, missionloader.c
- InitActionComponent() : actionactivatetrap.c, actionarmexplosive.c
- InitBait() : actionfishingnew.c
- InitBaitCompatibilityMap() : catchingcontextbase.c
- InitBase() : modifierbase.c
- InitBaseState() : construction.c, basebuildingbase.c
- InitCameraOnPlayer() : dayzplayercamera_base.c
- InitCatchEnviroMask() : catchingcontextbase.c, catchingcontexttraps.c
- InitCatchingItemData() : catchingcontextbase.c
- InitCatchMasks() : catchingcontextbase.c
- InitCatchMethodMask() : catchingcontextbase.c, catchingcontexttraps.c
- InitContainers() : inventorymenu.c
- InitCuttent() : ppematclassparametercolor.c, ppematclassparameterfloat.c
- InitData() : dayzplayerimplementheading.c
- InitDebug() : huddebugwinhealth.c
- InitDebugObject() : plugindayzcreatureaidebug.c
- InitDefaults() : ppematclassparametercolor.c, ppematclassparameterfloat.c
- InitEffect() : effect.c
- InitEntityEntries() : huddebugwinhealth.c
- InitEntry() : huddebugwinhealth.c
- InitEvents() : sound.c
- InitEx() : playersoundeventbase.c
- Initialize() : sound.c
- InitializeActions() : advancedcommunication.c, building.c
- InitializeTemperatureSources() : fireplacebase.c
- InitializeWidgets() : pluginitemdiagnostic.c
- InitiateExplosion() : explosivesbase.c
- InitInputWrapperData() : inventory.c
- InitItemSounds() : explosivesbase.c, itembase.c, basebuildingbase.c
- InitItemValues() : catchingcontextbase.c, catchingcontexttraps.c
- InitMiningValues() : woodbase.c
- InitMuzzleArray() : crossbow.c, sks.c, boltactionrifleexternalmagazine_base.c, boltactionrifleinnermagazine_base.c, chamberfirstinnermagazinesemiautomatic_base.c, doublebarrel_base.c, weaponstablestate.c, openbolt_base.c, flaregun.c, pistol_base.c, repeater.c, rifleboltfree_base.c, rifleboltlock_base.c, riflesingleshot.c, riflesingleshot_base.c, mp133.c, singleshotpistol_base.c
- InitOpticMode() : optics.c
- InitOptionalVariables() : connecterrorscriptmodule.c, errorhandlermodule.c
- InitPPEManagerClassMap() : ppemanager.c
- InitPRAShapeData() : cfgplayerrestrictedareajsondata.c
- InitSky() : proto.c
- InitSpecificsExplosionEffectForSurface() : explosivesbase.c
- InitTable() : dayzanimeventmaps.c
- InitValues() : pperequestdata.c, scriptconsoleweathertab.c
- InitVisuals() : construction.c, basebuildingbase.c
- InitWidgets() : pluginremoteplayerdebugclient.c
- InitZone() : contaminatedarea_dynamicbase.c
- InitZoneClient() : contaminatedarea.c, contaminatedarea_dynamicbase.c, spookyarea.c
- InitZoneServer() : contaminatedarea.c, contaminatedarea_dynamic.c, contaminatedarea_dynamicbase.c, geyserarea.c, spookyarea.c
- InjectDamageSystemValues() : remoteplayerstatdebug.c
- InjuryHeavySoundEvent() : injuryevents.c
- InjuryLightSoundEvent() : injuryevents.c
- InjuryMediumSoundEvent() : injuryevents.c
- InjurySoundEvents() : injuryevents.c
- InRange() : enconvert.c
- InsertAgent() : itembase.c
- InsertDialogueErrorProperties() : errorhandlermodule.c
- InsertErrorProperties() : errorhandlermodule.c
- InsertExtendedPrefixDialogueErrorProperties() : errorhandlermodule.c
- InsertExtendedPrefixSplitDialogueErrorProperties() : errorhandlermodule.c
- InsertHeaderDialogueErrorProperties() : errorhandlermodule.c
- InsertIngredient() : recipebase.c
- InsertIngredientEx() : recipebase.c
- InsertPrefixDialogueErrorProperties() : errorhandlermodule.c
- InsertSplitDialogueErrorProperties() : errorhandlermodule.c
- InsertUpdatedMaterial() : ppemanager.c
- Interact() : land_underground_panel.c
- InternalResetTarget() : dayzplayerimplementmeleecombat.c
- InterpolateTemperatureDelta() : temperaturedata.c
- Interrupt() : actionmanagerbase.c, actionunfoldmap.c
- InterruptCallbackCommand() : emotemanager.c
- InterruptGestureCheck() : emotemanager.c
- InterruptNoSync() : actionmanagerbase.c
- InterruptWaterCheck() : emotemanager.c
- Inventory() : inventory.c
- inventoryDebugPrint() : debug.c
- InventoryMenu() : inventorymenu.c
- InventoryMovementButtonTickHandler() : inventory.c
- Invoke() : tools.c
- InvokeSendRPC() : scriptconsoleweathertab.c
- IsActionTargetVisible() : itembase.c
- IsActivable() : trapbase.c
- IsActive() : modifierbase.c, trapbase.c, plugindayzplayerdebug.c, pluginitemdiagnostic.c
- IsAlarmOn() : clockbase.c
- IsAnimSlotPlaying() : envisual.c
- IsAnyRequesterRunning() : ppemanager.c
- IsAnyValveActive() : land_underground_waterreservoir.c
- IsAttachmentSlotLocked() : basebuildingbase.c
- IsAuthoritative() : hand_events.c, dayzplayerinventory.c
- IsAutodestroy() : effect.c
- IsBaitEmptyHook() : actionfishingnew.c
- IsBarrelWithHoles() : fireplacebase.c
- IsBaseFireplace() : fireplacebase.c
- IsBehindEntity() : dayzplayermeleefightlogic_lightheavy.c
- IsBoltOpen() : openbolt_base.c, flaregun.c, singleshotpistol_base.c
- IsBoxVisible() : enworld.c
- IsBurning() : fireplacebase.c
- IsCamera3rdRaised() : dayzplayer.c, dayzplayercamera3rdperson.c
- IsCameraBlending() : dayzplayer.c
- IsCameraNV() : dayzplayercamera_base.c
- IsCargoEmpty() : fireplacebase.c
- IsCargoException4x3() : itembase.c
- IsCeilingHighEnoughForSmoke() : fireplacebase.c
- IsChamberFiredOut() : weaponstablestate.c
- IsChamberFull() : weaponstablestate.c
- IsChamberValid() : weaponstablestate.c
- IsCLIParam() : ensystem.c
- IsColliding() : construction.c
- IsCollidingEx() : construction.c
- IsColorSet() : itembase.c
- IsCombineAll() : itembase.c
- IsConnected() : remotedetonator.c
- IsContainRecipe() : cacheobject.c
- IsControllsLocked() : emotemanager.c
- IsCorpse() : edible_base.c
- IsCoverFaceForShave() : itembase.c
- IsCuttable() : woodbase.c
- IsDanger() : animalbase.c
- IsDayZCreature() : dayzanimal.c
- IsDeathConditionMet() : dayzanimal.c
- IsDeathProcessed() : dayzanimal.c
- IsDeployable() : itembase.c, basebuildingbase.c, trap_landmine.c, trap_tripwire.c, trap_smallfish.c
- IsDeploymentAction() : actiondeployobject.c
- IsDeploySound() : itembase.c
- IsDestroyReqested() : smptanimmeta.c
- IsDestroyRequested() : soundevents.c
- IsDestructionBehaviour() : animalbase.c
- IsDigesting() : playerstomach.c
- IsDischarged() : weaponstablestate.c, openbolt_base.c, pistol_base.c
- IsDrink() : actiondrinkpondcontinuous.c, actiondrinkwellcontinuous.c, actioneatsnowcontinuous.c
- IsDummy() : playersoundeventbase.c
- IsDummyFinished() : playersoundeventbase.c
- IsEat() : actioneat.c
- IsEmotePlaying() : emotemanager.c
- IsEmpty() : fireplacebase.c
- IsEnabled() : testingframework.c
- IsEvading() : dayzplayermeleefightlogic_lightheavy.c
- IsExplosive() : explosivesbase.c
- IsEyeZoom() : dayzplayer.c
- IsFacingCamera() : basebuildingbase.c
- IsFacingFireplace() : fireplacebase.c
- IsFacingPlayer() : basebuildingbase.c
- IsFinished() : playersoundeventbase.c
- IsFinishedAllocating() : particlemanager.c
- IsFireplace() : fireplacebase.c
- IsFireplaceIndoor() : fireplacebase.c
- IsFishingActive() : fishingrod_base.c
- IsFocusable() : serverbrowsertab.c
- IsFoodBaked() : edible_base.c
- IsFoodBoiled() : edible_base.c
- IsFoodBurned() : edible_base.c
- IsFoodDried() : edible_base.c
- IsFoodRaw() : edible_base.c
- IsFoodRotten() : edible_base.c
- IsFruit() : edible_base.c
- IsFuel() : fireplacebase.c
- IsFullBody() : plugindayzplayerdebug.c
- IsFullQuantity() : itembase.c
- IsHeaderLoaded() : sound.c
- IsHeavyBehaviour() : itembase.c
- IsHitTypeFinisher() : dayzplayermeleefightlogic_lightheavy.c
- IsHoldingBreath() : dayzplayer.c
- IsIdle() : weaponstablestate.c
- IsIgnoredByConstruction() : dayzanimal.c, itembase.c, basebuildingbase.c
- IsInactive() : trapbase.c
- IsInAnimPhase() : fireplacebase.c
- IsInBlock() : dayzplayermeleefightlogic_lightheavy.c
- IsIndoorOven() : fireplacebase.c
- IsInitialized() : combinationlock.c, huddebug.c
- IsInsideBuilding() : environment.c
- IsInsideVehicle() : environment.c
- IsInstant() : actionunfoldmap.c
- IsInstaRecipe() : recipebase.c
- IsInThirdPerson() : dayzplayer.c
- IsInUse() : staminahandler.c
- IsInventoryVisible() : explosivesbase.c
- IsItemAttachedQuantity() : fireplacebase.c
- IsItemBase() : itembase.c
- IsItemInCargoOfSomething() : actionlightitemonfire.c
- IsItemInHandsHidden() : humanitems.c, humanitems.h
- IsItemInHandsWeapon() : humanitems.c, humanitems.h
- IsItemInRecipe() : recipebase.c
- IsItemTypeAttached() : fireplacebase.c
- IsJammed() : crossbow.c, sks.c, boltactionrifleexternalmagazine_base.c, boltactionrifleinnermagazine_base.c, chamberfirstinnermagazinesemiautomatic_base.c, doublebarrel_base.c, weaponstablestate.c, openbolt_base.c, flaregun.c, magnum.c, pistol_base.c, repeater.c, rifleboltfree_base.c, rifleboltlock_base.c, riflesingleshot.c, riflesingleshot_base.c, mp133.c, singleshotpistol_base.c
- IsKindling() : fireplacebase.c
- IsKit() : remotedetonator.c
- IsLandMarkFinalized() : enworld.c
- IsLightSourceExtra() : radialquickbarmenu.c
- IsLoading() : dayzgame.c
- IsLockAttached() : combinationlock.c
- IsLocked() : modifierbase.c, combinationlock.c
- IsLockedOnGate() : combinationlock.c
- IsLockTargetOnUse() : actiondrinkpondcontinuous.c, actiondrinkwellcontinuous.c, actionturnvalve.c, actionwashhandswater.c, actionwashhandswell.c, actionopendoors.c
- IsManagingArrows() : dayzanimal.c
- IsMeat() : edible_base.c
- IsMeleeTargetObstructed() : meleetargeting.c
- IsModifierActive() : modifiersmanager.c
- IsModifiersEnable() : modifiersmanager.c
- IsModuleExist() : pluginmanager.c
- IsMushroom() : edible_base.c
- IsNotInitialized() : serverbrowsertab.c
- IsNVGExtra() : radialquickbarmenu.c
- IsObjectObstructedCache() : miscgameplayfunctions.c
- IsObstructed() : dayzplayerimplementmeleecombat.c
- IsOcean() : enworld.c
- IsOneHandedBehaviour() : itembase.c
- IsOnInteriorSurface() : fireplacebase.c
- IsOnWaterSurface() : fireplacebase.c
- IsOpen() : itembase.c, fireplacebase.c, cannedfood.c
- IsOpened() : basebuildingbase.c, inventorymenu.c
- IsOven() : fireplacebase.c
- IsOwner() : hand_events.c, dayzplayerinventory.c
- IsPartBuildInSyncData() : basebuildingbase.c
- IsPartConstructed() : construction.c
- IsParticle() : effect.c, particlebase.c
- IsParticlePlaying() : particlebase.c
- IsPendingDeletion() : effect.c
- IsPerformingFBGesture() : dayzplayer.c
- IsPersistent() : modifierbase.c
- IsPingInRange() : serverbrowsertab.c
- IsPlaceable() : trapbase.c
- IsPlaceableAtPosition() : trapbase.c
- IsPlaceSound() : itembase.c
- IsPlaybackActive() : dynamicmusicplayer.c
- IsPlayerInside() : basebuildingbase.c, shelter.c
- IsPlayerInStance() : dayzplayer.c
- IsPlayerSpeaking() : dayzplayer.c
- IsPlaying() : effect.c, smptanimmeta.c, infectedsoundeventhandler.c
- IsPluginManagerExists() : pluginmanager.c
- IsPrepareToDelete() : fireplacebase.c
- IsPriotitizedCategorySelected() : dynamicmusicplayer.c
- IsProcessing() : fireplacebase.c, dayzplayerinventory.c
- IsProxy() : hand_events.c, dayzplayerinventory.c
- IsRaining() : environment.c
- IsRainingAbove() : fireplacebase.c
- IsRecipeAnywhere() : recipebase.c
- IsRefresherSignalingViable() : animalbase.c
- IsRegistered() : effect.c
- IsRepairEnabled() : crossbow.c, sks.c, boltactionrifleexternalmagazine_base.c, boltactionrifleinnermagazine_base.c, chamberfirstinnermagazinesemiautomatic_base.c, doublebarrel_base.c, weaponstablestate.c, openbolt_base.c, flaregun.c, pistol_base.c, repeater.c, rifleboltfree_base.c, rifleboltlock_base.c, riflesingleshot.c, riflesingleshot_base.c, mp133.c, singleshotpistol_base.c
- IsRepeatable() : recipebase.c
- IsRequesterRunning() : pperequestplatformsbase.c
- IsResultOfSplit() : itembase.c
- IsRinging() : clockbase.c
- IsRunning() : tools.c
- IsSelectableActionsChanged() : actionmanagerbase.c
- IsSelfAdjustingTemperature() : animalbase.c, fireplacebase.c
- IsServerOrLocalPlayer() : dayzplayerinventory.c
- IsServerSideOnly() : hand_events.c
- IsShootingFromCamera() : dayzplayer.c
- IsShortDistance() : dayzplayermeleefightlogic_lightheavy.c
- IsSightOnly() : optics.c
- IsSingleState() : weaponstablestate.c, magnum.c
- IsSkipForControlled() : soundevents.c
- IsSnowing() : environment.c
- IsSound() : effect.c
- IsSoundCallbackExist() : soundevents.c
- IsSoundSynchRemote() : itembase.c
- IsSpaceFor() : fireplacebase.c
- IsSpaceForCircle() : fireplacebase.c
- IsSpaceForOven() : fireplacebase.c
- IsStoreLoad() : itembase.c
- IsSynced() : playerstatbase.c
- IsTakeable() : explosivesbase.c, itembase.c, basebuildingbase.c, trapbase.c, trap_tripwire.c
- IsTimerDetonable() : explosivesbase.c
- IsTrackAttachedTime() : modifierbase.c
- IsTriggerColliding() : construction.c
- IsTwoHandedBehaviour() : itembase.c
- IsUnderRoof() : environment.c
- IsUsingController() : radialmenu.c
- IsUsingMouse() : radialmenu.c
- IsUsingProxies() : actionpacktent.c
- IsValid() : tools.c, sound.c, catchingcontextbase.c, cfgplayerspawndatajson.c
- IsValveActive() : land_underground_waterreservoir.c
- IsValvePressureLevelGaugeAtBase() : land_underground_waterreservoir.c
- IsValveTurnable() : land_underground_waterreservoir.c
- IsVitalGlowPlug() : civiliansedan.c, hatchback_02.c, offroadhatchback.c, sedan_02.c
- IsVitalTruckBattery() : civiliansedan.c, hatchback_02.c, offroadhatchback.c, sedan_02.c
- IsVonToggled() : vonmanager.c
- IsWaitingForActionFinish() : weaponchamberfromattmag.c, weaponfire.c
- IsWaterContact() : environment.c
- IsWeaponChange() : plugindayzplayerdebug.c
- IsWeaponOpen() : weaponstablestate.c
- IsWearingBurlap() : actionuncoverheadself.c
- IsWet() : fireplacebase.c
- IsWidgetInitialized() : radialmenu.c
- IsWoodBase() : woodbase.c
- ITEM_DataBase() : cfggameplaydatajson.c
- ItemFall() : basebuildingbase.c
- ItemSoundHandler() : itemsoundhandler.c