Here is a list of all functions with links to the files they belong to:
- c -
- CacheObject() : cacheobject.c
- CalcAndSetQuantity() : fireplacebase.c
- CalcAndSetTotalEnergy() : fireplacebase.c
- CalcDamageAreaRotation() : basebuildingbase.c
- CalcTemperatureFromTemperatureSource() : environment.c
- CalculateBreadCrumbs() : undergroundhandlerclient.c
- CalculateDamageScale() : areadamagemanager.c, areadamageonce.c
- CalculateEyeAcco() : undergroundhandlerclient.c
- CalculateEyeAccoTarget() : undergroundhandlerclient.c
- CalculateLinePointFade() : undergroundhandlerclient.c
- CalculateQuantity() : broom.c
- CallMethod() : dispatcher.c
- CalmIdleSoundEvent() : mindstates.c
- CalmMoveSoundEvent() : mindstates.c
- CameraHandler() : dayzplayer.c
- Can() : actiondigoutstash.c, cctwatersurface.c
- CanActivate() : freezestate.c
- CanAddAsShortcut() : quickbarbase.c
- CanAddObjectAsInsider() : traptrigger.c, undergroundtrigger.c
- CanAddToLandMarkDecal() : enworld.c
- CanAssignToQuickbar() : crafting.c
- CanBeActionTarget() : woodbase.c
- CanBeArmed() : explosivesbase.c
- CanBeCanceledNormally() : emoteclasses.c
- CanBeClapped() : trapbase.c
- CanBeCombined() : itembase.c
- CanBeConsumed() : itembase.c
- CanBeCooked() : itembase.c
- CanBeCookedOnStick() : itembase.c
- CanBeDisarmed() : explosivesbase.c, trapbase.c, trap_landmine.c
- CanBeDisinfected() : itembase.c
- CanBeIgnitedBy() : fireworksbase.c
- CanBeMovedOverride() : itembase.c
- CanBePerformedFromInventory() : actionsequentialbase.c, firearmactionloadbullet.c
- CanBePerformedFromQuickbar() : actionlightitemonfire.c, firearmactionloadbullet.c
- CanBePerformedWhileChangingStance() : actionunfoldmap.c
- CanBePlaced() : fireplacebase.c, trapbase.c
- CanBeSetFromInventory() : actionattachexplosivestrigger.c, actiondisarmexplosivewithremotedetonator.c, actionattach.c
- CanBeSkinned() : dayzanimal.c, animalbase.c
- CanBeUsedForSuicide() : itembase.c
- CanBeUsedInFreelook() : actionbuildpart.c, actiondrinkpondcontinuous.c, actiondrinkwellcontinuous.c, actionminetree.c
- CanBeUsedInVehicle() : actioncarhorn.c, actionstartengine.c, actionstartengineboat.c
- CanBeUsedLeaning() : actionbuildpart.c
- CanBeUsedOnBack() : actionsequentialbase.c
- CanBeUsedRaised() : actionsequentialbase.c
- CanBeUsedThrowing() : actiondropitem.c
- CanBeUsedWithBrokenLegs() : actiondeployobject.c
- CanBuildOven() : fireplacebase.c
- CanBuildPart() : construction.c
- CanBuildStoneCircle() : fireplacebase.c
- CancelCondition() : actionunfoldmap.c
- CancelContinuousUse() : quickbarbase.c
- CancelHandEvent() : dayzplayerinventory.c
- CancelWeaponEvent() : dayzplayerinventory.c
- CanChangeHintPage() : dayzgame.c
- CanChangeToNewStage() : edible_base.c
- CanContinue() : actionminetree.c, cctwatersurface.c
- CanCookOnStick() : fireplacebase.c
- CanDecay() : itembase.c, edible_base.c, cannedfood.c
- CanDestroy() : effect.c
- CanDestroyPart() : construction.c
- CanDismantleOven() : fireplacebase.c
- CanDismantlePart() : construction.c
- CanDismantleStoneCircle() : fireplacebase.c
- CanDisplayAttachmentCategory() : civiliansedan.c, hatchback_02.c, offroadhatchback.c, sedan_02.c
- CanDisplayAttachmentSlot() : trap_tripwire.c
- CanDisplayCargo() : itembase.c, civiliansedan.c, hatchback_02.c, offroadhatchback.c, sedan_02.c
- CanDo() : spookyareamisc.c, recipebase.c
- CanEat() : itembase.c
- CanExecuteLambda() : inventoryitem.c
- CanExplodeInFire() : itembase.c
- CanExtinguishFire() : fireplacebase.c
- CanFight() : dayzplayermeleefightlogic_lightheavy.c
- CanFoldBaseBuildingObject() : basebuildingbase.c
- CanFreeLook() : dayzplayer.c
- CanHaveTemperature() : fireplacebase.c
- CanHaveWetness() : itembase.c, fireplacebase.c
- CanInteract() : land_underground_panel.c
- CanLoadAttachment() : container_base.c
- CanLoadItemIntoCargo() : container_base.c
- CanMakeHandsBloody() : pluginlifespan.c
- CanManipulateSpareWheel() : civiliansedan.c, hatchback_02.c, offroadhatchback.c, sedan_02.c
- CanObjectBeTargeted() : dayzplayerimplementmeleecombat.c
- CanObstruct() : basebuildingbase.c
- CanPerformEvent() : hand_events.c
- CanPerformEventEx() : hand_events.c
- CanPlay() : mindstates.c, damageevents.c, drowningevents.c, injuryevents.c, jumpevents.c, meleeattack.c, playersoundeventbase.c, soundevents.c
- CanPlayDeployLoopSound() : itembase.c
- CanPlayEmote() : emotemanager.c
- CanPlayEmoteClientCheck() : emotemanager.c
- CanProcessDecay() : itembase.c, edible_base.c, cannedfood.c
- CanPutAsAttachment() : itembase.c
- CanPutInCargo() : explosivesbase.c, smokegrenadebase.c, itembase.c, basebuildingbase.c, fishingrod_base.c, containers.c, trapbase.c
- CanPutIntoHands() : explosivesbase.c, basebuildingbase.c, fireplacebase.c, trapbase.c
- CanReachDoorsFromSeat() : civiliansedan.c, hatchback_02.c, offroadhatchback.c, sedan_02.c
- CanReachSeatFromSeat() : civiliansedan.c, hatchback_02.c, offroadhatchback.c, sedan_02.c
- CanReceiveAttachment() : itembase.c, basebuildingbase.c, container_base.c, trap_tripwire.c
- CanReceiveItemIntoCargo() : itembase.c, container_base.c
- CanReceiveUpgrade() : broom.c
- CanReleaseAttachment() : itembase.c, fireplacebase.c, civiliansedan.c, hatchback_02.c, offroadhatchback.c, sedan_02.c
- CanRemoveFromCargo() : basebuildingbase.c
- CanRemoveFromHands() : explosivesbase.c, trapbase.c
- CanRepair() : itembase.c
- CanShowSmoke() : fireplacebase.c
- CanSpeak() : inventoryitem.c
- CanSwapEntities() : fireplacebase.c
- CanTargetBeInVehicle() : actionbandagetarget.c, actionsewtarget.c
- CanTransformIntoStick() : broom.c
- CanUseConstruction() : basebuildingbase.c
- CanUseConstructionBuild() : basebuildingbase.c
- CanUseToolToBuildPart() : construction.c
- CanUseToolToDismantlePart() : construction.c
- CaptureFocus() : plugindayzplayerdebug.c
- CaptureSound() : animalbase.c
- CarHornLongActionInput() : actioninput.c
- CarHornShortActionInput() : actioninput.c
- CastFlareAINoise() : flaresimulation.c
- Catching() : fishingrod_base.c
- CatchingContextBase() : catchingcontextbase.c
- CCTWaterSurfaceEx() : cctwatersurface.c
- ChainedDropAndKillPlayerLambda() : emotemanager.c
- ChamberMultiBullet() : weaponchambering.c
- ChangeAnimSlotFPS() : envisual.c
- ChangeAnimSlotMask() : envisual.c
- ChangeFakePlaytime() : pluginlifespan.c
- ChangeFoodStage() : edible_base.c
- ChangePPEMaterial() : ppemanager.c
- ChaseMoveSoundEvent() : mindstates.c
- CheckAllowUpdate() : playersoundmanager.c
- CheckBaitCompatibility() : catchingcontextbase.c
- CheckBoltStateCondition() : weaponparticles.c
- CheckConditions() : recipebase.c
- CheckEmoteLockedState() : emotemanager.c
- CheckForDestroy() : fireplacebase.c
- CheckForHybridAttachments() : basebuildingbase.c
- CheckForRoofLimited() : itembase.c
- CheckForRope() : dayzplayerinventory.c
- CheckHealthCondition() : weaponparticles.c
- CheckIfDoorIsLocked() : actionopendoors.c
- CheckIngredientMatch() : recipebase.c
- CheckLevelVerticalDistance() : basebuildingbase.c
- CheckLiquidSource() : cctwatersurface.c
- CheckLockedStateServer() : combinationlock.c
- CheckMaskCompatibility() : catchingcontextbase.c
- CheckMemoryPointVerticalDistance() : basebuildingbase.c
- CheckOrientationOverride() : weaponparticles.c
- CheckOverheatingCondition() : weaponparticles.c
- CheckParticleOverride() : weaponparticles.c
- CheckRainCondition() : weaponparticles.c
- CheckRecipe() : recipebase.c
- CheckRequest() : hand_events.c
- CheckRequestEx() : hand_events.c
- CheckRequestSrc() : hand_events.c
- CheckShowMode() : plugindayzcreatureaidebug.c
- CheckSlotVerticalDistance() : basebuildingbase.c
- CheckTestEvents() : pmtcreationandcleanup.c
- CheckUnderRoof() : environment.c
- CheckWaterContact() : environment.c
- CheckWidth() : inventorymenu.c
- ChooseAttack() : dayzinfectedtype.c
- CivilianSedan() : civiliansedan.c
- CleanHandsPrimarySoundEvent() : actionsurfaceevents.c
- CleanSoundEffects() : land_underground_waterreservoir.c
- Cleanup() : ppemanager.c
- CleanupEntries() : huddebugwinhealth.c
- CleanUpOnClosedClient() : land_underground_entrance.c
- CleanVisualEffects() : land_underground_waterreservoir.c
- Clear() : scriptconsoleenfscripttab.c
- ClearAnimMask() : envisual.c
- ClearCache() : miscgameplayfunctions.c
- ClearCatchingItemData() : catchingcontextbase.c, catchingcontexttraps.c
- ClearContents() : playerstomach.c
- ClearCookingEquipment() : fireplacebase.c
- ClearInventory() : itembase.c
- ClearInventoryReservation() : hand_events.c, dayzplayerinventory.c
- ClearKey() : ensystem.c
- ClearLightFlags() : enworld.c
- ClearMaterialUpdating() : ppemanager.c
- ClearModifiers() : huddebugwincharmodifiers.c
- ClearProperties() : pluginitemdiagnostic.c
- ClearRequesterData() : pperequestplatformsbase.c
- ClearStartItemSoundServer() : itembase.c
- ClearStopItemSoundServer() : itembase.c
- ClearSurrenderState() : emotemanager.c
- ClearWidgets() : pluginitemdiagnostic.c
- ClockBase() : clockbase.c
- Close() : itembase.c
- CloseCombatDamage() : damagesystem.c
- CloseFile() : ensystem.c
- CloseFindFile() : ensystem.c
- CollectAndSetEnvironmentData() : environment.c
- CollectAndSetPlayerData() : environment.c
- CollisionCheckData() : construction.c
- ColorDisable() : serverbrowsertab.c
- ColorHighlight() : serverbrowsertab.c
- ColorNormal() : serverbrowsertab.c
- ColorRunButton() : scriptconsoleenfscripttab.c
- CombinationLock() : combinationlock.c
- CombineItems() : itembase.c
- CombineItemsEx() : itembase.c
- CommandHandler() : dayzplayer.c, plugindayzplayerdebug.c
- Commit() : universaltemperaturesource.c
- CommitSuicide() : emotemanager.c
- CompileBreak() : endebug.c
- ComputeAttackUtility() : dayzinfectedtype.c
- ComputeQuantityUsed() : itembase.c
- ComputeQuantityUsedEx() : itembase.c
- ConfigureValvesAndGaugesCourse() : land_underground_waterreservoir.c
- Connect() : serverbrowsertab.c
- ConnectErrorScriptModule() : connecterrorscriptmodule.c
- Construct() : serverbrowsertab.c
- ConstructData() : emotemanager.c
- Construction() : construction.c
- ConstructionInit() : basebuildingbase.c
- ContactEvent() : easteregg.c
- ContainerLockedBase() : containerlocked.c
- ContainsAgent() : itembase.c
- ContaminatedArea_DynamicBase() : contaminatedarea_dynamicbase.c
- ContaminatedTrigger_Dynamic() : contaminatedtrigger.c
- Continue() : tools.c
- ContinuousDefaultActionInput() : actioninput.c
- Controller() : inventory.c
- ControlsXbox() : controlsxbox.c
- ConvertAnimIDtoEventID() : playersoundeventhandler.c
- ConvertEnergyToQuantity() : itembase.c
- ConvertSecondsToFullTime() : timeconversions.c
- CookOnDirectSlot() : fireplacebase.c
- CookOnStick() : cooking.c
- CookWithEquipment() : cooking.c, fireplacebase.c
- Cooling() : fireplacebase.c
- copyarray() : enscript.c
- CopyFile() : ensystem.c
- CopyOldPropertiesToNew() : actiontakefireplacefrombarrel.c, actiontakefireplaceindoor.c, actiontakeovenindoor.c, actionplacefireplaceindoor.c, actionplaceovenindoor.c, inventoryitem.c, remotedetonator.c, seedpackbase.c, miscgameplayfunctions.c
- CopyScriptPropertiesFrom() : itembase.c
- CopyValues() : scriptconsoleweathertab.c
- CoughSoundEvent() : symptomevents.c
- Create() : particlemanager.c
- CreateActionComponent() : actionactivatetrap.c, actionarmexplosive.c, actionattachexplosivestrigger.c, actionbuildoven.c, actionbuildstonecircle.c, actionburyashes.c, actioncraftarmband.c, actiondecraftdrysackbag.c, actiondecraftropebelt.c, actiondecraftwitchhoodcoif.c, actiondigoutstash.c, actiondisarmexplosive.c, actiondisarmexplosivewithremotedetonator.c, actiondisarmexplosivewithremotedetonatorunpaired.c, actiondisarmmine.c, actiondismantleoven.c, actiondismantlestonecircle.c, actiondrinkwellcontinuous.c, actioneatsnowcontinuous.c, actionfoldbasebuildingobject.c, actionforcefeed.c, actionlightitemonfire.c, actionlightitemonfirewithblowtorch.c, actionlockattachment.c, actionminetree.c, actionplaceobject.c, actionpushboat.c, actionpushobject.c, actionrepairboatengine.c, actionrepaircarchassiswithblowtorch.c, actionrepaircarenginewithblowtorch.c, actionrepaircarpart.c, actionrepaircarpartwithblowtorch.c, actionrepairitemwithblowtorch.c, actionsawplanks.c, actionskinning.c, actionturnvalve.c, actionturnvalveundergroundreservoir.c, actionwashhandssnow.c, actionwashhandswater.c, actionwashhandswell.c, actiondeploybase.c, actionbandageself.c, actionbandagetarget.c, actionsewself.c, actionsewtarget.c, actiontestbloodself.c, actionstartengine.c, actionstartengineboat.c, actionpacktent.c, actionwashhandswellone.c, actionconsumesingle.c, actionresetkitchentimer.c, actionturnoffalarmclock.c, actionturnofftransmitter.c, actionturnonalarmclock.c, actionturnontransmitter.c
- CreateActionData() : actionsequentialbase.c, actionbuildpart.c, actionminetree.c, actionpushcar.c, actioncarhorn.c, actionpacktent.c, actionattach.c
- CreateAndSetupActionCallback() : actionturnvalveundergroundreservoir.c, actiondetach.c, actiontakeitemtohands.c
- CreateAreaDamage() : basebuildingbase.c, fireplacebase.c
- CreateBleedingEffect() : emotemanager.c
- CreateCollisionTrigger() : construction.c
- CreateConditionComponents() : actionactivatetrap.c, actionarmexplosive.c, actionattachexplosivestrigger.c, actionbuildoven.c, actionbuildpart.c, actionbuildstonecircle.c, actionburyashes.c, actioncraftarmband.c, actiondecraftdrysackbag.c, actiondecraftropebelt.c, actiondecraftwitchhoodcoif.c, actiondialcombinationlock.c, actiondialcombinationlockontarget.c, actiondigoutstash.c, actiondisarmexplosive.c, actiondisarmexplosivewithremotedetonator.c, actiondisarmexplosivewithremotedetonatorunpaired.c, actiondisarmmine.c, actiondismantleoven.c, actiondismantlestonecircle.c, actiondrinkpondcontinuous.c, actiondrinkwellcontinuous.c, actioneat.c, actioneatsnowcontinuous.c, actionextinguishfireplacebyextinguisher.c, actionextinguishfireplacebyliquid.c, actionfoldbasebuildingobject.c, actionforceconsume.c, actionforcefeed.c, actionlightitemonfire.c, actionminetree.c, actionraisemegaphone.c, actionrepaircarchassiswithblowtorch.c, actionrepaircarpartwithblowtorch.c, actionrepairitemwithblowtorch.c, actionskinning.c, actiontunefrequency.c, actiontuneradiostation.c, actionturnvalve.c, actionuncoverheadself.c, actionwashhandssnow.c, actionwashhandswater.c, actionwashhandswell.c, actionbandageself.c, actionbandagetarget.c, actionsewself.c, actionsewtarget.c, actiontestbloodself.c, actioncarhorn.c, actionstartengine.c, actionstartengineboat.c, actiondetach.c, actionopendoors.c, actionpacktent.c, actionwashhandswellone.c, actionattach.c, actionconsumesingle.c, actiondropitem.c, actionforceconsumesingle.c, actiontakeabite.c, actionunfoldmap.c, actiondisinfectself.c, firearmactionloadbullet.c
- CreateConstructionKit() : basebuildingbase.c
- CreateConstructionKitInHands() : basebuildingbase.c
- CreateDamageTrigger() : areadamagemanager.c
- CreateDamageTriggerEx() : areadamagemanager.c
- CreateDecal() : enworld.c
- CreateEmoteCallback() : emotemanager.c
- CreateEmoteCBFromMenu() : emotemanager.c
- CreateFrontLight() : civiliansedan.c, hatchback_02.c, offroadhatchback.c, sedan_02.c
- CreateGame() : game.c
- CreateHive() : hive.c
- CreateInsider() : areadamagetriggerbase.c
- CreateInWorld() : particlemanager.c
- CreateJsonApi() : jsonapi.c
- CreateLandMarkDecal() : enworld.c
- CreateLight() : explosivesbase.c
- CreateLights() : land_underground_entrance.c
- CreateMission() : somemission.c
- CreateModuleWidgets() : plugindayzplayerdebug.c
- CreateNetworkObjectInfo() : actiontakefireplacefrombarrel.c, miscgameplayfunctions.c
- CreateOnObject() : particlemanager.c
- CreateOrgan() : actionskinning.c
- CreateParticle() : particlemanager.c, bleedingsource.c
- CreateParticleById() : particlemanager.c
- CreateParticleByPath() : particlemanager.c
- CreateParticleEx() : particlemanager.c
- CreateParticles() : particlemanager.c
- CreateParticlesById() : particlemanager.c
- CreateParticlesByIdArr() : particlemanager.c
- CreateRearLight() : civiliansedan.c, hatchback_02.c, offroadhatchback.c, sedan_02.c
- CreateRecord() : playerstatbase.c
- CreateRemoteDetonatorReceiverAsAttachment() : actionattachexplosivestrigger.c
- CreateRestApi() : restapi.c
- CreateResultDataStructure() : catchingcontextbase.c, catchingcontexttraps.c
- CreatesNoise() : actionopendoors.c
- CreateTrigger() : contaminatedarea_dynamic.c, contaminatedarea_dynamicbase.c, trapbase.c, trap_tripwire.c
- CreateTypeNameMapping() : plugindayzplayerdebug.c
- CreateWeaponEventFromContext() : events.c
- CreateXOB() : envisual.c
- CreditsDepartmentSection() : creditsdepartmentelement.c
- CrewCanGetThrough() : civiliansedan.c, hatchback_02.c, offroadhatchback.c, sedan_02.c
- CrossHairSelector() : crosshairselector.c
- CTFR() : testframework.c
- CustomBoneRemapping() : dayzplayercfgbase.c