6 RegisterActions(action_array_names);
7 Sort(action_array_names,action_array_names.Count());
13 for(
int i = 0; i < action_array_names.Count(); i++)
19 new_action.
SetID(actionsArray.Count());
20 actionsArray.Insert(new_action);
21 actionNameActionMap.Insert(action_array_names[i], new_action);
33 actions.Insert(ActionForceConsumeSingle);
55 actions.Insert(ActionAttach);
78 actions.Insert(ActionDropItem);
113 actions.Insert(ActionMineTree);
142 actions.Insert(ActionForceFeed);
181 actions.Insert(ActionActionBuildPartNoTool);
185 actions.Insert(ActionDrinkPondContinuous);
287 actions.Insert(ActionSwapItemToHands);
301 actions.Insert(ActionUnpin);
302 actions.Insert(ActionPin);
324 #ifdef DIAG_DEVELOPER
326 actions.Insert(ActionDebug);
ActionActivateTrapCB ActionContinuousBaseCB ActionActivateTrap()
ActionArmExplosiveCB ActionContinuousBaseCB ActionArmExplosive()
ActionAttachExplosivesTriggerCB ActionContinuousBaseCB ActionAttachExplosivesTrigger()
ActionBandageSelfCB ActionContinuousBaseCB ActionBandageSelf()
ActionBandageTargetCB ActionContinuousBaseCB ActionBandageTarget()
ActionBuildOvenCB ActionContinuousBaseCB ActionBuildOven()
ActionBuildStoneCircleCB ActionContinuousBaseCB ActionBuildStoneCircle()
ActionBuryAshesCB ActionContinuousBaseCB ActionBuryAshes()
CarHornActionData ActionData ActionCarHornShort()
ActionCraftArmbandCB ActionContinuousBaseCB ActionCraftArmband()
ActionDeCraftDrysackBagCB ActionContinuousBaseCB ActionDeCraftDrysackBag()
ActionDeCraftRopeBeltCB ActionContinuousBaseCB ActionDeCraftRopeBelt()
ActionDeCraftWitchHoodCoifCB ActionContinuousBaseCB ActionDeCraftWitchHoodCoif()
ActionDetachFromTarget_SpecificSlot_WoodenPlanks ActionDetachFromTarget_SpecificSlot ActionDetachFromTarget_SpecificSlot_MetalSheets()
ActionDetachFromTarget_SpecificSlotsCategory_Barrel ActionDetachFromTarget_SpecificSlotsCategory ActionDetachFromTarget_SpecificSlotsCategory_WoodenCrate()
ActionDetachFromTarget_SpecificSlotsCategory ActionDetachFromTarget ActionDetachFromTarget_SpecificSlot_WoodenLogs()
ActionDialCombinationLockCB ActionContinuousBaseCB ActionDialCombinationLock()
ActionDialCombinationLockOnTargetCB ActionContinuousBaseCB ActionDialCombinationLockOnTarget()
ActionDigOutStashCB ActionContinuousBaseCB ActionDigOutStash()
ActionDisarmExplosiveCB ActionContinuousBaseCB ActionDisarmExplosive()
ActionDisarmExplosiveWithRemoteDetonatorCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonator()
ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonatorUnpaired()
ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine()
void ActionDisinfectSelf()
ActionDismantleOvenCB ActionContinuousBaseCB ActionDismantleOven()
ActionDismantleStoneCircleCB ActionContinuousBaseCB ActionDismantleStoneCircle()
ActionDrinkWellContinuousCB ActionContinuousBaseCB ActionDrinkWellContinuous()
ActionEatSnowContinuousCB ActionContinuousBaseCB ActionEatSnowContinuous()
ActionExtinguishFireplaceByExtinguisherCB ActionContinuousBaseCB ActionExtinguishFireplaceByExtinguisher()
ActionExtinguishFireplaceByLiquidCB ActionContinuousBaseCB ActionExtinguishFireplaceByLiquid()
ActionFoldBaseBuildingObjectCB ActionContinuousBaseCB ActionFoldBaseBuildingObject()
ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire()
ActionLightItemOnFireWithBlowtorchCB ActionLightItemOnFireCB ActionLightItemOnFireWithBlowtorch()
ActionPackTentCB ActionContinuousBaseCB ActionPackTent()
ActionPlaceObjectCB ActiondeployObjectCB ActionPlaceObject()
ActionPushCarCB ActionPushObjectCB ActionPushCar()
ActionRaiseMegaphoneCB ActionContinuousBaseCB ActionRaiseMegaphone()
ActionRepairBoatEngineCB ActionRepairVehiclePartCB ActionRepairBoatEngine()
ActionRepairCarChassisWithBlowtorchCB ActionRepairCarChassisCB ActionRepairCarChassisWithBlowtorch()
ActionRepairCarEngineWithBlowtorchCB ActionRepairCarEngineCB ActionRepairCarEngineWithBlowtorch()
ActionRepairCarPartWithBlowtorchCB ActionRepairCarPartCB ActionRepairCarPartWithBlowtorch()
ActionRepairItemWithBlowtorchCB ActionContinuousBaseCB ActionRepairItemWithBlowtorch()
ActionResetKitchenTimerClockCB ActionSingleUseBaseCB ActionResetKitchenTimer()
ActionSewSelfCB ActionContinuousBaseCB ActionSewSelf()
ActionSewTargetCB ActionContinuousBaseCB ActionSewTarget()
ActionSkinningCB ActionContinuousBaseCB ActionSkinning()
ActionStartCarCB ActionContinuousBaseCB ActionStartEngine()
ActionStartEngineBoatCB ActionContinuousBaseCB ActionStartEngineBoat()
ActionTestBloodSelfCB ActionContinuousBaseCB ActionTestBloodSelf()
ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency()
ActionTuneRadioStationCB ActionContinuousBaseCB ActionTuneRadioStation()
ActionTurnOffAlarmClockCB ActionSingleUseBaseCB ActionTurnOffAlarmClock()
ActionTurnOffTransmitterCB ActionSingleUseBaseCB ActionTurnOffTransmitter()
ActionTurnOnAlarmClockCB ActionSingleUseBaseCB ActionTurnOnAlarmClock()
ActionTurnOnTransmitterCB ActionSingleUseBaseCB ActionTurnOnTransmitter()
ActionTurnValveCB ActionContinuousBaseCB ActionTurnValve()
ActionTurnValveUndergroundReservoirCB ActionTurnValveCB ActionTurnValveUndergroundReservoir()
ActionUncoverHeadBase ActionContinuousBase ActionUncoverHeadSelf()
ActionUnfoldMapCB ActionBaseCB ActionUnfoldMap()
ActionWashHandsSnowCB ActionContinuousBaseCB ActionWashHandsSnow()
ActionWashHandsWaterCB ActionContinuousBaseCB ActionWashHandsWater()
ActionWashHandsWellCB ActionContinuousBaseCB ActionWashHandsWell()
void Spawn()
spawn damage trigger
void CreateConditionComponents()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick()
proto void Sort(void param_array[], int num)
Sorts static array of integers(ascendically) / floats(ascendically) / strings(alphabetically)
array< typename > TTypenameArray